Games that I've worked on:

Resume' and Demo Reel





Justin Thomas


              
   
WOrk Experience:

Take-Two Interactive/Firaxis Games; Hunt Valley, MD 
      (2/4/04 - Present)
Full-Time: Senior Animator/Artist  
     
  • XCOM: Enemy Within -XPack(PC, XBOX 360, PS3)
- Hand keyed character animations for human and non-human characters (in-game and cinematic).     

  • XCOM: Enemy Unknown (PC, XBOX 360, PS3, iOS)
- Hand keyed character animations for human and non-human characters (in-game and cinematic).
- MOCAP (motion capture) actor for human and alien characters during R&D phase of pre-production.
- Mentored and supervised contractors on animation creation and implementation.
- Assisted in manage/scheduling outsourced animation material with 2K Shanghai.

  • Civilization Revolution (XBOX 360, PS3)
Co-wrote and Co-directed intro movie animatic.
Rigged, skinned, and animated leader heads.
- Modeled and textured in-game building assets.

  • Railroads! (PC)
- Co-Wrote and Co-directed intro movie animatic.
- Skinned, posed, and rendered baron characters.
- Modeled and textured in-game building assets.
- Digitally rendered matte paintings for information screen backgrounds.

  • Pirates! (PC/XBOX)
- Skinned 3D character meshes for animators.
- Modeled and textured in-game level environments and assets.
- Digitally rendered matte paintings for information screen backgrounds.
- Assisted Lead Concept Artist in making icon art for game interface.
- Set up lighting for in-game levels and characters.

  • Civilization 4 (PC)
- Digitally painted all button icons for game interface.
- Modeled and textured low poly in-game building assets.

       BigHugeGames; Hunt Valley, MD Studio
       (12/1/03 - 12/18/03)
       Contract Work: Artist                                               
- Digitally painted interface icons for Rise of Nations expansion game (PC).

       MicroProse/Atari Interactive; Hunt Valley, MD Studio
       (5/28/02-11/4/03) 
       Full-time: Arist
  • Dungeons and Dragons Heroes (XBOX)
- Modeled, textured, and animated in-game assets.
- Modeled and textured set elements for intro movie.


Shipped Titles:  XCOM:Enemy Within (PC, XBOX 360, PS3), XCOM: Enemy Unknown (PC, XBOX 360, PS3, iOS), Sid Meier’s Civilization Revolution (XBOX 360, PS3), Sid Meier’s Railroads! (PC), Sid Meier’s Pirates! (PC, and XBOX), Sid Meier’s Civilization 3, and 4 (PC), Sid Meier’s Sim Golf (PC), Dungeons and Dragons Heroes (XBOX)

Skills:  Maya, 3DStudio Max, Character Studio, CAT animation tools, Adobe Photoshop CS2, Adobe Premiere Pro CS2, Unreal Engine 3, Gamebryo, Macromedia Flash, MOCAP (motion capture) Actor

Education:           
  • Maryland Institute College of Art, Baltimore, MD
Bachelor of Fine Arts in Illustration (cum laude) received 
            May 20, 2002.